

Added CrashSitesMedium_F-4_B_MACV, CrashSitesSmall_UH-1_B_MACV. Renamed to: CrashSitesMedium_F4_B_MACV & CrashSitesSmall_UH1_B_MACV Removed hyphens from compostion classnames causing binarise issue. Renamed: HQLarge_HQ_O_VC to HQLarge_FieldHQ_O_VC. Provide a function to return if there are enemies within a given marker Fixed front line trench system sitting too high in world. Enabled debugging for PAVN and VC OPCOM and Virtual AI modules. Increased virtual profile speed from 75% to 125%. improve debug logging for missing class operations Update Diamond Hands to fix tunnel issues and add more enemy Handle JIP player in Diamond Hands, shorten heli insertion. Improve slingload drop position with BIS_fnc_findSafePos Add event when faction forcepool updates Diamond Hands - Fixed localized mission stringtable issue. forcePool fsm replaced with new logistics EVH

Improve CS tablet ranging (add 50m to minimum range to avoid issues) Updated version to 1.031 for VN - clusterbuild 40 - Public Stable (Game Update 2.04) Lets try that again shall we? Updated version to 1.031 for VN - clusterbuild 40 - Public Stable (Game Update 2.04) Adjusted virtual profile speed for new module values. Fixed incorrect stringtable STR_VN_MISSIONS_TITLE_MISSION_ALIVE_DH entry. Fixed incorrect overviewPicture aspect ratio. Initial fix to handle groups that don't conform to group config standards Updated typewriter font size from 0.7 to 1.0. Updated virtual profile speed to 75% (PH) and 50% (DH). Attempt to get group type from group icon for groups that don't conform to standards Allow Heli insertion for SpecOp groups if the group itself didn't contain a vehicle Blacklist motor, mech, armor, boats and air groups from player resupply Update blacklist on modules to avoid spawn in friendly area Updated version to 1.061 for VN - clusterbuild 40 - Public Stable (Game Update 2.04) The Battle of Hue - replaced fire barrel (causing rpt spam) Add support for CDLC, improve civ spawning in houses, improve support for rations, improve civ interations Add support for CDLC SOG Prairie Fire Cam Lao Nam map Add module static data to support Arma 3 CDLC SOG Prairie Fire Add clusters for Arma 3 CDLC SOG Prairie Fire Add ALiVE Showcase missions for Arma 3 CDLC SOG Prairie Fire

Add support Arma 3 CDLC SOG Prairie Fire compositions and improve composition spawn to support tunnels Fix Caves being empty, due to Caves being classified as static instead of building/house anymore Only select "Static" since "House" and "Building" are already included in findIndoorPosition and getEnterableHouses! Also use nearObjects instead of nearestObjects to save some perf.
